![]() Usually 1P and 2P SNES joypads are connected but various devices and adopters can be plugged. Or else, it'll desynch or outright not work.The real SNES has two ports to connect input devices. Everyone needs to have the exact same ROM version and save file.It's slightly prone to freezing/crashing/BSOD, but to a much lesser extent than the multiplayer client.The highest ping that it tolerates is around the 150ms mark, after which it starts to desynch very often.Excellent connectivity between 2 players (ONLY), sometimes informally compared to GGPO's netcode efficiency.You will hear no sound while the window is unfocused.You need to constantly switch focus back and forth between chat and emulator window in order to chat. ![]()
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